RetromanIE
08-05-2012, 08:45
<img alt="" height="1" width="1" />
Music Monday: Tom Brier and the Magic of Mario (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGoHmlCjlQZhYRVoCpxbYZazRMKpQ&url=http://geek.pikimal.com/2012/05/07/music-monday-tom-brier-and-the-magic-of-mario/)
Piki Geek
On systems like the Gameboy and SNES, cartridges were limited to 8Mb (1MB) so available space for audio data was severely limited. It forced composers to create very distinct melodies without the benefits of booming bass lines or vocal lyrics.
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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGoHmlCjlQZhYRVoCpxbYZazRMKpQ&url=http://geek.pikimal.com/2012/05/07/music-monday-tom-brier-and-the-magic-of-mario/]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=d6lKpD-tpulAS5M)
Music Monday: Tom Brier and the Magic of Mario (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGoHmlCjlQZhYRVoCpxbYZazRMKpQ&url=http://geek.pikimal.com/2012/05/07/music-monday-tom-brier-and-the-magic-of-mario/)
Piki Geek
On systems like the Gameboy and SNES, cartridges were limited to 8Mb (1MB) so available space for audio data was severely limited. It forced composers to create very distinct melodies without the benefits of booming bass lines or vocal lyrics.
[/URL]
[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGoHmlCjlQZhYRVoCpxbYZazRMKpQ&url=http://geek.pikimal.com/2012/05/07/music-monday-tom-brier-and-the-magic-of-mario/]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=d6lKpD-tpulAS5M)