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RetromanIE
08-06-2012, 21:11
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How triple-A ambitions and confusion can hold back smaller games (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHiAqRmQ4nZlfwsUrglwyh_5taIGQ&url=http://www.gamasutra.com/view/news/172084/How_tripleA_ambitions_and_confusion_can_hold_back_ smaller_games.php)
Gamasutra
The Sega-published project had a bigger budget compared to typical downloadable titles, but the group ended up pouring an unacceptable amount of overtime in order to produce what they felt was a triple-A experience -- something Avalanche&#39;s upper ...

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