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View Full Version : How The World Got Centipede: “It Didn't Seem That Bad To Shoot A Bug.” - Kotaku Australia



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11-07-2012, 13:00
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How The World Got Centipede: “It Didn&#39;t Seem That Bad To Shoot A Bug.” (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFHmy4161eKkr2ehdrzXNlI6-FsKQ&url=http://www.kotaku.com.au/2012/07/how-the-world-got-centipede-it-didnt-seem-that-bad-to-shoot-a-bug/)
Kotaku Australia
It debuted in 1981, with a home version for the Atari 2600 showing up in 1982. In honour of Atari&#39;s recent 40th anniversary, the Associated Press caught up with programming pioneer Dona Bailey, the mind behind Centipede and one of only the barest tiny ...

and more &raquo; (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dVW_8Oa9bnZubFM)


More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFHmy4161eKkr2ehdrzXNlI6-FsKQ&url=http://www.kotaku.com.au/2012/07/how-the-world-got-centipede-it-didnt-seem-that-bad-to-shoot-a-bug/)