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RetromanIE
31-07-2012, 12:08
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GamingBolt (blog) (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFFP-y8T3QXThUow1eV1TuK_nuBqA&url=http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest)
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Developer explains what it&#39;s like developing for each console: PS3 being the ... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFFP-y8T3QXThUow1eV1TuK_nuBqA&url=http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest)
GamingBolt (blog)
N64: Everything just kinda works. For the most part, it was fast and flexible. You never felt like you were utilizing it well. But, it was OK because your half-assed efforts usually looked better than most PS1 games. Each megabyte on the cartridge cost ...

and more &raquo; (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dkzASdrRnNVAA8M)


More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFFP-y8T3QXThUow1eV1TuK_nuBqA&url=http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest)