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View Full Version : How voxels, pink laser death and a shred of humanity made this breakneck arcade shooter an all-timer



RetromanIE
22-04-2024, 17:11
<a href="https://news.google.com/rss/articles/CBMif2h0dHBzOi8vd3d3LmdhbWVzcmFkYXIuY29tL2hvdy12b3 hlbHMtcGluay1sYXNlci1kZWF0aC1hbmQtYS1zaHJlZC1vZi1o dW1hbml0eS1tYWRlLXRoaXMtYnJlYWtuZWNrLWFyY2FkZS1zaG 9vdGVyLWFuLWFsbC10aW1lci_SAQA?oc=5" target="_blank">How voxels, pink laser death and a shred of humanity made this breakneck arcade shooter an all-timer</a>&nbsp;&nbsp;<font color="#6f6f6f">Gamesradar</font>

More... (https://news.google.com/rss/articles/CBMif2h0dHBzOi8vd3d3LmdhbWVzcmFkYXIuY29tL2hvdy12b3 hlbHMtcGluay1sYXNlci1kZWF0aC1hbmQtYS1zaHJlZC1vZi1o dW1hbml0eS1tYWRlLXRoaXMtYnJlYWtuZWNrLWFyY2FkZS1zaG 9vdGVyLWFuLWFsbC10aW1lci_SAQA?oc=5)