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RetromanIE
22-05-2013, 20:29
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Retro(Sfxr/Bfxr) Sounds In A High Detailed 2d Game (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGNMFj_H02WmzYJrgw0TSKIKYtUGA&url=http://www.gamedev.net/topic/643422-retrosfxrbfxr-sounds-in-a-high-detailed-2d-game/)
GameDev.net
I&#39;m interested in opinion on this subject. The graphics I&#39;m referring too would be 3d rendered sprites, which I&#39;m rendering with Blender. The majority would be at the least 32x32, but most are closer to the 64x64 size, which allows for pretty high ...

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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGNMFj_H02WmzYJrgw0TSKIKYtUGA&url=http://www.gamedev.net/topic/643422-retrosfxrbfxr-sounds-in-a-high-detailed-2d-game/]More... (http://news.google.ie/news/more?ncl=duEmZS5J9IeeSGM&ned=en_ie)