RetromanIE
22-05-2013, 20:29
<img alt="" height="1" width="1" />
Retro(Sfxr/Bfxr) Sounds In A High Detailed 2d Game (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGNMFj_H02WmzYJrgw0TSKIKYtUGA&url=http://www.gamedev.net/topic/643422-retrosfxrbfxr-sounds-in-a-high-detailed-2d-game/)
GameDev.net
I'm interested in opinion on this subject. The graphics I'm referring too would be 3d rendered sprites, which I'm rendering with Blender. The majority would be at the least 32x32, but most are closer to the 64x64 size, which allows for pretty high ...
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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGNMFj_H02WmzYJrgw0TSKIKYtUGA&url=http://www.gamedev.net/topic/643422-retrosfxrbfxr-sounds-in-a-high-detailed-2d-game/]More... (http://news.google.ie/news/more?ncl=duEmZS5J9IeeSGM&ned=en_ie)
Retro(Sfxr/Bfxr) Sounds In A High Detailed 2d Game (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGNMFj_H02WmzYJrgw0TSKIKYtUGA&url=http://www.gamedev.net/topic/643422-retrosfxrbfxr-sounds-in-a-high-detailed-2d-game/)
GameDev.net
I'm interested in opinion on this subject. The graphics I'm referring too would be 3d rendered sprites, which I'm rendering with Blender. The majority would be at the least 32x32, but most are closer to the 64x64 size, which allows for pretty high ...
[/URL]
[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGNMFj_H02WmzYJrgw0TSKIKYtUGA&url=http://www.gamedev.net/topic/643422-retrosfxrbfxr-sounds-in-a-high-detailed-2d-game/]More... (http://news.google.ie/news/more?ncl=duEmZS5J9IeeSGM&ned=en_ie)