PDA

View Full Version : Opinion: CRT Emulation For Pixel Art - Gamasutra



RetromanIE
21-07-2011, 19:25
http://nt1.ggpht.com/news/tbn/Ne__67XvT_kwkM/0.jpg
Gamasutra (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGARmJwokA_H_xc3ThAtE9ErD4ymQ&url=http://www.gamasutra.com/view/news/35788/Opinion_CRT_Emulation_For_Pixel_Art.php)
<img alt="" height="1" width="1" />
Opinion: CRT Emulation For Pixel Art (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGARmJwokA_H_xc3ThAtE9ErD4ymQ&url=http://www.gamasutra.com/view/news/35788/Opinion_CRT_Emulation_For_Pixel_Art.php)
Gamasutra
... Art] [In this reprinted #altdevblogaday-opinion piece, EA veteran and Pure Energy Games founder Stuart Riffle examines various approaches you can take when emulating CRT idiosyncrasies with your game&#39;s pixel art for a retro feel. ...

[/URL]


[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGARmJwokA_H_xc3ThAtE9ErD4ymQ&url=http://www.gamasutra.com/view/news/35788/Opinion_CRT_Emulation_For_Pixel_Art.php]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dIxv2YPg1dn9bsM)