RetromanIE
25-07-2011, 18:03
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10 Things Today's Gamers Wouldn't Understand (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEp6VgF2xL47nHqYCjeuU2GH2fwhQ&url=http://whatculture.com/gaming/10-things-todays-gamers-wouldnt-understand.php)
WhatCulture!
A hallmark of early N64 titles, “fog” – as best typified by uninspired, muddy-textured launch title Turok: Dinosaur Hunter (above) – was the colloquial term for a technical limitation of the day that saw some games suffer from an incredibly short draw ...
and more » (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dwtcJHH_wvaMJGM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEp6VgF2xL47nHqYCjeuU2GH2fwhQ&url=http://whatculture.com/gaming/10-things-todays-gamers-wouldnt-understand.php)
10 Things Today's Gamers Wouldn't Understand (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEp6VgF2xL47nHqYCjeuU2GH2fwhQ&url=http://whatculture.com/gaming/10-things-todays-gamers-wouldnt-understand.php)
WhatCulture!
A hallmark of early N64 titles, “fog” – as best typified by uninspired, muddy-textured launch title Turok: Dinosaur Hunter (above) – was the colloquial term for a technical limitation of the day that saw some games suffer from an incredibly short draw ...
and more » (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dwtcJHH_wvaMJGM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEp6VgF2xL47nHqYCjeuU2GH2fwhQ&url=http://whatculture.com/gaming/10-things-todays-gamers-wouldnt-understand.php)