RetromanIE
26-09-2013, 21:04
<img alt="" height="1" width="1" />
Nintendo platforms are 'clearly where our audience is', says Sega (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGI4oeQDJlialDsFufZxWnBRmUa3g&url=http://www.digitalspy.co.uk/gaming/news/a518942/nintendo-platforms-are-clearly-where-our-audience-is-says-sega.html)
Digital Spy UK
"If we trace Sonic's third-party roots all the way back to just after the Dreamcast, we released Sonic Adventure 2: Battle on the GameCube and it did phenomenally well," Sonic brand manager Aaron Webber told Polygon. "We think that's because there was ...
and more » (http://news.google.ie/news/more?ncl=drAKSSndBJSFsqM&ned=en_ie)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGI4oeQDJlialDsFufZxWnBRmUa3g&url=http://www.digitalspy.co.uk/gaming/news/a518942/nintendo-platforms-are-clearly-where-our-audience-is-says-sega.html)
Nintendo platforms are 'clearly where our audience is', says Sega (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGI4oeQDJlialDsFufZxWnBRmUa3g&url=http://www.digitalspy.co.uk/gaming/news/a518942/nintendo-platforms-are-clearly-where-our-audience-is-says-sega.html)
Digital Spy UK
"If we trace Sonic's third-party roots all the way back to just after the Dreamcast, we released Sonic Adventure 2: Battle on the GameCube and it did phenomenally well," Sonic brand manager Aaron Webber told Polygon. "We think that's because there was ...
and more » (http://news.google.ie/news/more?ncl=drAKSSndBJSFsqM&ned=en_ie)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGI4oeQDJlialDsFufZxWnBRmUa3g&url=http://www.digitalspy.co.uk/gaming/news/a518942/nintendo-platforms-are-clearly-where-our-audience-is-says-sega.html)