RetromanIE
12-08-2011, 13:06
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Videogamer.com (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGBjwy-ppFZwh6ZX8QzUVjWZsd83w&url=http://www.videogamer.com/xbox360/rise_of_nightmares/news/sega_kinect_games_need_to_ditch_avatars.html)
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SEGA: Kinect games need to ditch Avatars (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGBjwy-ppFZwh6ZX8QzUVjWZsd83w&url=http://www.videogamer.com/xbox360/rise_of_nightmares/news/sega_kinect_games_need_to_ditch_avatars.html)
Videogamer.com
SEGA's Satoshi Ito, producer on the upcoming Rise of Nightmares, believes that Kinect games need to stop relying on Avatars so much, and start making use of the first-person perspective. "There's currently a lot of games where you have your Avatar on ...
and more » (http://news.google.ie/news/more?pz=1&jfkl=true&ned=en_ie&ncl=dQ0YIcM7XuyU-RM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGBjwy-ppFZwh6ZX8QzUVjWZsd83w&url=http://www.videogamer.com/xbox360/rise_of_nightmares/news/sega_kinect_games_need_to_ditch_avatars.html)
Videogamer.com (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGBjwy-ppFZwh6ZX8QzUVjWZsd83w&url=http://www.videogamer.com/xbox360/rise_of_nightmares/news/sega_kinect_games_need_to_ditch_avatars.html)
<img alt="" height="1" width="1" />
SEGA: Kinect games need to ditch Avatars (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGBjwy-ppFZwh6ZX8QzUVjWZsd83w&url=http://www.videogamer.com/xbox360/rise_of_nightmares/news/sega_kinect_games_need_to_ditch_avatars.html)
Videogamer.com
SEGA's Satoshi Ito, producer on the upcoming Rise of Nightmares, believes that Kinect games need to stop relying on Avatars so much, and start making use of the first-person perspective. "There's currently a lot of games where you have your Avatar on ...
and more » (http://news.google.ie/news/more?pz=1&jfkl=true&ned=en_ie&ncl=dQ0YIcM7XuyU-RM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGBjwy-ppFZwh6ZX8QzUVjWZsd83w&url=http://www.videogamer.com/xbox360/rise_of_nightmares/news/sega_kinect_games_need_to_ditch_avatars.html)