PDA

View Full Version : Pinto, a new image format - GameDev.net



RetromanIE
04-11-2013, 16:47
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGFm6fVeUYS6gLky0-ruimAKDz9KA&url=http://www.gamedev.net/topic/649705-pinto-a-new-image-format/"><b>Pinto, a new image format</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">Posted 03 November 2013 - 11:08 PM. Today I&#39;ve released Pinto, a new image format, which may be useful to game developers. I plan on using it for my games. It&#39;s a small image format that is useful for bitmap fonts or old-school (<b>SNES</b>) game images.</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dI5HcNK7aHk5PsM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGFm6fVeUYS6gLky0-ruimAKDz9KA&url=http://www.gamedev.net/topic/649705-pinto-a-new-image-format/)