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11-11-2013, 16:08
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEzZ2qyXolEei9woDELYTZ91f-MJw&url=http://lj.libraryjournal.com/2013/11/digital-content/saving-games/"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcQf6qmFHJX2ypQ596NrdvSLYaKasMJyo xMbD0a8_P2n-KzIsB7V3hAEb-bc" alt="" border="1" width="80" height="53" /><br /><font size="-2">Library Journal</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEzZ2qyXolEei9woDELYTZ91f-MJw&url=http://lj.libraryjournal.com/2013/11/digital-content/saving-games/"><b>Saving Games</b></a><br /><font size="-1"><b><font color="#6f6f6f">Library Journal</font></b></font><br /><font size="-1">Complicating matters further, many video games are designed for proprietary hardware systems, so preservation must involve a platform—such as an <b>Atari 2600</b> or Playstation 3—as well as individual games. As the final report for PVW II explains, “The <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dHE3qXU2xu_oA2M&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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