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View Full Version : Super Play, a SNES inspired Game Engine. - GameDev.net



RetromanIE
04-12-2013, 22:09
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGif8Mkhdlna8H2Zl7DWEMvNAm6Ig&url=http://www.gamedev.net/topic/650483-super-play-a-snes-inspired-game-engine/"><b>Super Play, a <b>SNES</b> inspired Game Engine.</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">The interface is high level, exposing interfaces with names similar to the <b>SNES</b> components (HDMA, DMA, Obj, etc.) This is similar to libNDS, but uses C++ classes, rather than C functions. With mode 7, I&#39;m thinking of implementing the more common uses,&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d1ePw6NGP6J8cmM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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