RetromanIE
04-12-2013, 23:09
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHvVYcFs641VrQ0HcZjVY_4O65Sgg&url=http://www.ign.com/articles/2013/11/29/how-virtual-reality-will-change-gaming"><b>How Virtual Reality Will Change Gaming</b></a><br /><font size="-1"><b><font color="#6f6f6f">IGN</font></b></font><br /><font size="-1">Why, after years of resignation to arcades and horrors like the <b>Virtual Boy</b> are these start-ups able to challenge billion-dollar companies for control of gamers' living rooms? "The technology was not ready," says Palmer Luckey, founder of OculusVR and <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dC0dFxm3Wjh-tyM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
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More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHvVYcFs641VrQ0HcZjVY_4O65Sgg&url=http://www.ign.com/articles/2013/11/29/how-virtual-reality-will-change-gaming)