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View Full Version : Mega Dead Pixel review: Free-falling game a smashing good time - Macworld



RetromanIE
05-12-2013, 21:19
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEFElW9UNOQSU4eeP1L2z9LyJIFUg&url=http://www.macworld.com/article/2068444/mega-dead-pixel-review-free-falling-game-a-smashing-good-time.html"><b>Mega Dead Pixel review: Free-falling game a smashing good time</b></a><br /><font size="-1"><b><font color="#6f6f6f">Macworld</font></b></font><br /><font size="-1">In this case, you&#39;re a pixel, you&#39;re falling, and you have to avoid obstacles that look like they were left behind by an old <b>Atari 2600</b> game console. The need for precision control comes in when you need to “paint” an obstacle by passing next to it <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dDlHLyugjLooDsM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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