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View Full Version : Sega's 3D Classics: making old games stand out - Joystiq



RetromanIE
06-12-2013, 20:39
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNE64sijelkd0021NNxVzrpIn0K_ig&url=http://www.joystiq.com/2013/12/06/segas-3d-classics-making-old-games-stand-out/"><b><b>Sega&#39;s</b> 3D Classics: making old games stand out</b></a><br /><font size="-1"><b><font color="#6f6f6f">Joystiq</font></b></font><br /><font size="-1">I like vintage <b>Sega</b> just fine, I just never spent much time with that particular game for whatever reason. Then I read this interview with M2, who ported it and the rest of the <b>Sega</b> 3D Classics line to 3DS, and I resolved to buy 3D Space Harrier as <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dsE33fIaJiLBJiM&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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