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View Full Version : Procedurally sound - 10 games reaching for (nearly) infinite replayability - VentureBeat



RetromanIE
10-12-2013, 04:11
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHijVHhqoezKAkWGDla1z0ftddqVQ&url=http://venturebeat.com/2013/12/09/procedurally-sound-10-games-reaching-for-nearly-infinite-replayability/"><b>Procedurally sound - 10 games reaching for (nearly) infinite replayability</b></a><br /><font size="-1"><b><font color="#6f6f6f">VentureBeat</font></b></font><br /><font size="-1">It&#39;s easy now. Things would get much worse later. Carol Shaw, who has been called the first female video game developer by journalist Benj Edwards, was working for Activision when she created River Raid which came out for the <b>Atari</b> VCS/<b>2600</b>. It was a <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dZp1jcPkIrJNQ9M&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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