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View Full Version : Oculus raises $75 million to take virtual reality headset mainstream - Chicago Tribune



RetromanIE
18-12-2013, 15:16
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHHJbzVaBz1D6wksnELB2JLkxyAdg&url=http://articles.chicagotribune.com/2013-12-13/business/sns-rt-us-oculus-funding-20131213_1_andreessen-horowitz-gaming-venture"><b>Oculus raises $75 million to take virtual reality headset mainstream</b></a><br /><font size="-1"><b><font color="#6f6f6f">Chicago Tribune</font></b></font><br /><font size="-1">For instance, Sony&#39;s HMZ-T1, which launched in 2011, was criticized by tech enthusiasts for being clunky and gimmicky. Japanese game maker Nintendo discontinued its virtual-reality gaming device "<b>Virtual Boy</b>" shortly after its release in 1995 due to <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=drvCk8qCbAACqGM&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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