RetromanIE
19-12-2013, 16:26
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNF03zTxyPeiauTBSqBeKUtmZ6GVcA&url=http://www.gamedev.net/topic/651163-super-play-a-snes-inspired-game-engine-now-available/"><b>Super Play, a <b>SNES</b> inspired Game Engine, now available</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">It's a C++ engine that exposes <b>SNES</b> like features as classes. You don't have to deal with any of the 2D on 3D hardware 'technical' stuff. You develop a game as if you were targeting hardware with a tile mapped display, sprites, input, sound, and music <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d5ZFgDVllbXKxCM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNF03zTxyPeiauTBSqBeKUtmZ6GVcA&url=http://www.gamedev.net/topic/651163-super-play-a-snes-inspired-game-engine-now-available/)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNF03zTxyPeiauTBSqBeKUtmZ6GVcA&url=http://www.gamedev.net/topic/651163-super-play-a-snes-inspired-game-engine-now-available/)