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View Full Version : Kotaku Asks: The Story Behind Nintendo's Innovative 3DS StreetPass Games - Kotaku



RetromanIE
30-12-2013, 18:29
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEkox6ud1K8Xcc5wbhOpHj4T1XjBw&url=http://kotaku.com/kotaku-asks-the-story-behind-nintendos-innovative-3ds-1491687412"><b>Kotaku Asks: The Story Behind <b>Nintendo&#39;s</b> Innovative 3DS StreetPass Games</b></a><br /><font size="-1"><b><font color="#6f6f6f">Kotaku</font></b></font><br /><font size="-1">One of 2013&#39;s best surprises was the release of four unusual games for the <b>Nintendo</b> 3DS, all experimenting with a new style of multiplayer game little seen in the long history of interactive <b>entertainment</b>. <b>...</b> If you don&#39;t know what the StreetPass <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dcDvO95_OkPqxeM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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