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RetromanIE
02-01-2014, 18:24
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEBpJTmcuLA23Ra2XPTdFP_d9x06g&url=http://screeninvasion.com/2014/01/why-retro-games-matter/"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcS5XlTC02JIby3yTQAgdfJB1CzC9cHYV-1a4EigIIAS-SC3qBdR1QLXAts" alt="" border="1" width="80" height="43" /><br /><font size="-2">Screen Invasion</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEBpJTmcuLA23Ra2XPTdFP_d9x06g&url=http://screeninvasion.com/2014/01/why-retro-games-matter/"><b>Why <b>Retro Games</b> Matter</b></a><br /><font size="-1"><b><font color="#6f6f6f">Screen Invasion</font></b></font><br /><font size="-1">Yesterday, I birthed a triplet of reviews on games that intentionally took a step back in terms of their aesthetic, otherwise known as “<b>retro games</b>” as the kids call them. I&#39;m defining <b>retro games</b> as having the following: Recently released; 8 to 16 bit <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dB2Uo5XaPCDhRtM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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