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View Full Version : Using SlimDX to draw "dynamic" 2D bitmap - GameDev.net



RetromanIE
02-09-2011, 07:47
<img alt="" height="1" width="1" />
Using SlimDX to draw "dynamic" 2D bitmap (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNF7fykbH0d3I6v2eGuvWu3kiOikGg&url=http://www.gamedev.net/topic/609736-using-slimdx-to-draw-dynamic-2d-bitmap/)
GameDev.net
I&#39;m currently working on an 3DO emulator called 4DO (www.fourdo.com). For controller support, SlimDX was the bomb-diggity. For video support, so far I&#39;ve just used basic C# windows forms (GDI). It&#39;s slow and I have no way to achieve VSync. ...

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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNF7fykbH0d3I6v2eGuvWu3kiOikGg&url=http://www.gamedev.net/topic/609736-using-slimdx-to-draw-dynamic-2d-bitmap/]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=drKXZXOspf6rh-M)