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View Full Version : How Super 3D Noah's Ark came to be reprinted on SNES in 2014 - Eurogamer.net



RetromanIE
25-01-2014, 02:39
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEm6Bvxf65cFNrsxZsGxOzLES3-jw&url=http://www.eurogamer.net/articles/2014-01-22-how-super-3d-noahs-ark-came-to-be-reprinted-on-snes-in-2014"><b>How Super 3D Noah&#39;s Ark came to be reprinted on <b>SNES</b> in 2014</b></a><br /><font size="-1"><b><font color="#6f6f6f">Eurogamer.net</font></b></font><br /><font size="-1">To get to the bottom of this I spoke to the two companies behind its re-release: Christian publisher Wisdom Tree - who created the original <b>SNES</b> release in 1994 - and Piko Interactive, a new company that manufactures prints of games on outmoded consoles.</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dgCSMVwzfxiXGCM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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