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View Full Version : id devs worked 100+ hour weeks to make Doom - GameSpot



RetromanIE
27-01-2014, 23:12
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNElQN5Jis33VALeAwzE4SE8f4BLRA&url=http://www.gamespot.com/articles/id-devs-worked-100-hour-weeks-to-make-doom/1100-6417366/"><img src="//t2.gstatic.com/images?q=tbn:ANd9GcQpPRtsar_DXH3fsv3cv2sujYWhEr1fq Mk1qkssWI8py5nBR62rvtZjx6Bp882H-ugif7CW-jbX" alt="" border="1" width="80" height="80" /><br /><font size="-2">GameSpot</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNElQN5Jis33VALeAwzE4SE8f4BLRA&url=http://www.gamespot.com/articles/id-devs-worked-100-hour-weeks-to-make-doom/1100-6417366/"><b>id devs worked 100+ hour weeks to make Doom</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameSpot</font></b></font><br /><font size="-1">Playing fighting games, often on the [rare Japanese console] <b>Neo</b>-<b>Geo</b>, was one of our few releases." Hall also discussed the events surrounding his departure from id Software. "We were all great friends and obsessed with making games but, in the end <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=ddBvuPFw2dpewBM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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