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View Full Version : The insanity of making six retro games in six months - The Verge



RetromanIE
07-03-2014, 21:11
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGn_8zoYHPX9NAr0AKoqaFK2jc9qA&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.theverge.com/2014/3/7/5475080/retro-game-crunch"><b>The insanity of making six <b>retro games</b> in six months</b></a><br /><font size="-1"><b><font color="#6f6f6f">The Verge</font></b></font><br /><font size="-1">Rusty Moyher spent so much of last year building <b>retro games</b> he "blew out" his hands. As part of the <b>Retro Game</b> Crunch challenge, Moyher joined up with fellow developers Shaun Inman and Matt Grimm to develop six 8-bit-style games over the course of six&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dtD4LVLlFLZorNM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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