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View Full Version : Interviewing Chris - Developer for Starlord Interactive - VentureBeat



RetromanIE
17-03-2014, 02:15
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEDO63FCU_2RfztgBdMvjgCSVxWVA&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://venturebeat.com/2014/03/16/interviewing-chris-developer-for-starlord-interactive/"><b>Interviewing Chris - Developer for Starlord Interactive</b></a><br /><font size="-1"><b><font color="#6f6f6f">VentureBeat</font></b></font><br /><font size="-1">The first I actually played was a <b>SNES</b> (though, i wasn&#39;t old enough to know that&#39;s what it was called!) First ever game I played was at a birthday party. Donkey Kong Country! I have to say one of my favourite games growing up was Perfect Dark. It was <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d_tsZEfGRDQIb2M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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