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View Full Version : How Retro Studios Makes Nintendo Games - Ve3d.com



RetromanIE
18-03-2014, 00:18
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGBFQWbeDajVUq61ygZ_Ad3O0nQUg&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.ign.com/articles/2014/03/17/how-retro-studios-makes-nintendo-games?abthid%3D53278bd3e844ac686c000045"><b>How <b>Retro</b> Studios Makes Nintendo <b>Games</b></b></a><br /><font size="-1"><b><font color="#6f6f6f">Ve3d.com</font></b></font><br /><font size="-1">After more than 10 years of collaborating with Nintendo, <b>Retro</b> Studios President Michael Kelbaugh can identify why the Japanese publisher&#39;s <b>games</b> differ from most of its competitors. Kelbaugh&#39;s answer isn&#39;t something you hear often when other companies&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dJoPJsU-LEB2wJM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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