RetromanIE
20-03-2014, 07:08
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFVBb7L1UvRMd-MNSEMImkChwKZ8w&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.siliconera.com/2014/03/19/keiji-inafune-original-mega-man-like-indie-game/"><b>Keiji Inafune On How The Original Mega Man Was Like An Indie Game</b></a><br /><font size="-1"><b><font color="#6f6f6f">Siliconera</font></b></font><br /><font size="-1"><b>...</b> the original Mega Man for <b>Famicom</b> was an indie movement of sorts at Capcom. At the time, arcades were Capcom's main business, and the team that Inafune was part of was simply tasked with porting arcade games to home consoles like the <b>Famicom</b>.</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d6kQAgfQ0LeUzlM&authuser=0&ned=en_ie"><nobr><b>and more »</b></nobr></a></font></div></font></td></tr></table>
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFVBb7L1UvRMd-MNSEMImkChwKZ8w&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.siliconera.com/2014/03/19/keiji-inafune-original-mega-man-like-indie-game/)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFVBb7L1UvRMd-MNSEMImkChwKZ8w&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.siliconera.com/2014/03/19/keiji-inafune-original-mega-man-like-indie-game/)