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View Full Version : The Rise of the First-Person Shooter - Kotaku



RetromanIE
25-03-2014, 16:28
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFjB0fqlUV9m-VBGzf_7x40fWPC2g&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=3q4xU_iWFcSs1gbrnAE&url=http://kotaku.com/the-rise-of-the-first-person-shooter-1546601820"><b>The Rise of the First-Person Shooter</b></a><br /><font size="-1"><b><font color="#6f6f6f">Kotaku</font></b></font><br /><font size="-1">It wasn&#39;t long until, with the arrival of the <b>Atari 2600</b>, the chaotic din of 8-bit bleeps and flashing lights invaded living rooms. While primitive 2-D games were cutting-edge at the time, the push to innovate led game makers to seek out new ways to <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=ddavu9L92k463JM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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