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View Full Version : Hex Heroes developer interview with Mario & Chris - Wii U Daily



RetromanIE
25-03-2014, 18:40
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFD2jWbL5B4U9lYY5Ltv98xtxbbXQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=wM0xU7jJGcaL1AbEYg&url=http://wiiudaily.com/2014/03/hex-heroes-developer-interview-with-mario-chris/"><b>Hex Heroes developer interview with Mario & Chris</b></a><br /><font size="-1"><b><font color="#6f6f6f">Wii U Daily</font></b></font><br /><font size="-1">Chris: Mario and I were both early adopters of the Wii U. In fact, we&#39;ve always owned Nintendo&#39;s latest console and handheld (<b>Virtual Boy</b> excluded). So when Nintendo announced that Wii U development would be possible through the Unity engine, it was&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d9RfAywexdg9E4M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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