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View Full Version : 'Cardinal Quest 2' Review - Come On, Rogue! - Touch Arcade



RetromanIE
27-03-2014, 18:53
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGAJTcbK__RGpqxAREW2RJAQvS9rw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=-3M0U5i_EozL1QbW2AE&url=http://toucharcade.com/2014/03/27/cardinal-quest-2-review/"><b>&#39;Cardinal Quest 2&#39; Review - Come On, Rogue!</b></a><br /><font size="-1"><b><font color="#6f6f6f">Touch Arcade</font></b></font><br /><font size="-1">It could be argued that perhaps the greatest distinguishing trait the first <b>game</b> had was its lean nature. In most respects, it was like many other roguelikes. You moved a character turn-by-turn through a randomized dungeon floor, battling monsters <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dWVBC6jauMoofHM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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