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View Full Version : How the 16-bit SNES competed in a 32-bit era - Geek



RetromanIE
01-04-2014, 16:59
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFcNtZjtTdxYRZj6QnxbmWA7wACNQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=43982363849504&ei=nvA6U9juF4PGiAb4FA&url=http://www.geek.com/games/how-the-16-bit-snes-competed-in-a-32-bit-era-1589775/"><b>How the 16-bit SNES competed in a 32-bit era</b></a><br /><font size="-1"><b><font color="#6f6f6f">Geek</font></b></font><br /><font size="-1">Nintendo never moved into the 32-bit console race, and instead opted to bypass it and eventually release the <b>Nintendo 64</b>. Nowadays, it&#39;d be a fatal mistake for a console manufacturer to skip an entire generation, but back during the days of the Super&nbsp;...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dBToRWRLqLyApKM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFcNtZjtTdxYRZj6QnxbmWA7wACNQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=43982363849504&ei=nvA6U9juF4PGiAb4FA&url=http://www.geek.com/games/how-the-16-bit-snes-competed-in-a-32-bit-era-1589775/)