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View Full Version : Harnessing the power of virtual sound development - The Engineer (blog)



RetromanIE
04-04-2014, 11:43
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEx4friT0Ho0gNyKxqo5NjUYE_jfQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=LZs-U5inGsTyiQbRUw&url=http://www.theengineer.co.uk/home/blog/harnessing-the-power-of-virtual-sound-development/1018338.article"><b>Harnessing the power of virtual sound development</b></a><br /><font size="-1"><b><font color="#6f6f6f">The Engineer (blog)</font></b></font><br /><font size="-1">In 1999, the NVH team at MIRA was approached by Sega and the UK based computer games developer Bizarre Creations, who were putting together &#39;Metropolis Street Racer&#39; for the Sega <b>Dreamcast</b>. The lead sound engineer on the project knew that their&nbsp;...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d4OAC2SJlNrb2aM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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