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View Full Version : Microsoft Trying To Crack The VR Puzzle - GamingBolt



RetromanIE
11-04-2014, 23:13
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHh2uEzwca4tWoakzYBpHTJtDJyGg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=ZHdIU5iPIqrUiwaDrAE&url=http://gamingbolt.com/microsoft-trying-to-crack-the-vr-puzzle"><b>Microsoft Trying To Crack The VR Puzzle</b></a><br /><font size="-1"><b><font color="#6f6f6f">GamingBolt</font></b></font><br /><font size="-1">In a lot of ways, this does sound like Nintendo&#39;s stance on 3D gaming following the failure of the <b>Virtual Boy</b> (which, ironically enough, could be seen as a proto VR headset), and all the way up to and following, the launch of the 3DS, their <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dinmVpeyYtOZHIM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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