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RetromanIE
26-04-2014, 13:21
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH9mid6dRUDBefY0-FzNWtvf62ZXA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=BKVbU7iOA6mMigaTyAE&url=http://www.technologyreview.com/featuredstory/526531/oculus-rift/"><b>Oculus Rift</b></a><br /><font size="-1"><b><font color="#6f6f6f">MIT Technology Review</font></b></font><br /><font size="-1">Players of Nintendo&#39;s <b>Virtual Boy</b>, a low-end VR game system launched in the mid-1990s, complained of nausea after extended play. For other players, the keen sense of wonder and presence they felt inside a virtual world soon dissipated. “Your first time&nbsp;...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dqrPh0cgvBv-FMM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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