RetromanIE
30-04-2014, 16:07
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHfsLTyKzmBOKFkautL99kHqrUZ8Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=_xFhU4DfCo74iAayKw&url=http://www.popmatters.com/post/181282-beware-i-live-the-voice-of-antagonism-the-voice-of-the-arcade/"><b>“Beware, I Live”: The Voice of Antagonism, The Voice of the <b>Arcade</b></b></a><br /><font size="-1"><b><font color="#6f6f6f">PopMatters</font></b></font><br /><font size="-1">It is pretty easy to take for granted that video <b>games</b> communicate very directly and very deliberately to players. Certainly, there is all that chit chat in story driven <b>games</b> among a <b>game's</b> characters, but, more significantly, to gameplay itself are <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d1fGqDgXVYFoa8M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHfsLTyKzmBOKFkautL99kHqrUZ8Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=_xFhU4DfCo74iAayKw&url=http://www.popmatters.com/post/181282-beware-i-live-the-voice-of-antagonism-the-voice-of-the-arcade/)
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHfsLTyKzmBOKFkautL99kHqrUZ8Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=_xFhU4DfCo74iAayKw&url=http://www.popmatters.com/post/181282-beware-i-live-the-voice-of-antagonism-the-voice-of-the-arcade/)