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View Full Version : How Road Redemption is reviving a lost genre - Eurogamer.net



RetromanIE
16-05-2014, 13:35
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEpQB8zcwiQGeYR0d9_SFv6vvvljg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=KRR2U7jMGKXaiQbhbA&url=http://www.eurogamer.net/articles/2014-05-16-how-road-redemption-is-restoring-a-lost-genre"><b>How Road Redemption is reviving a lost genre</b></a><br /><font size="-1"><b><font color="#6f6f6f">Eurogamer.net</font></b></font><br /><font size="-1">In 2009, a full decade after the last game proper had released on the <b>N64</b>, he took to his Gamasutra blog to tell the world why it needs a new Road Rash. "If done right, a new Road Rash would give the videogaming world a shot in the arm," Fisch wrote.</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dcrqyd_XHu7yONM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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