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View Full Version : Oculus Rift Mario, Star Fox 64, Pokemon, Sonic gameplay made real - SlashGear



RetromanIE
17-05-2014, 21:24
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE4EiGPOodTLB1epwrQ1IO-LccR9w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=eNN3U_CNC4PciQbOSw&url=http://www.slashgear.com/oculus-rift-mario-star-fox-64-pokemon-sonic-gameplay-made-real-17329429/"><b>Oculus Rift Mario, Star Fox 64, Pokemon, Sonic gameplay made real</b></a><br /><font size="-1"><b><font color="#6f6f6f">SlashGear</font></b></font><br /><font size="-1">Both of the games above were originally released to the <b>N64</b>. below you&#39;ll find two more demos, this time from games rendered in completely different environments. Sonic the Hedgehog is demonstrated here by Chadtronic using a collection of means.</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dqhuKGisHtf--eM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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