RetromanIE
27-05-2014, 03:21
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGnycGwOO2h6pRlxGZhvc3rJtN7FQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=yfaDU-j4BIPciQbh44GwDg&url=http://toucharcade.com/2014/05/26/power-grounds-review/"><b>'Power Grounds' Review - Mini Maze Haze</b></a><br /><font size="-1"><b><font color="#6f6f6f">Touch Arcade</font></b></font><br /><font size="-1">In the current era of <b>gaming</b>, the phrase "Roguelike" can often be overused. It seems like any <b>game</b> featuring any number of elements from the genre such as permadeath and randomized situations warrant the moniker, but after the rise of major <b>games</b> like ...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d9JL8itWmCPrVxM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
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