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View Full Version : A History of the Mario Kart Series - Part One - Nintendo Life



RetromanIE
04-06-2014, 02:16
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEatHh-wYaxvcnpnRTv3cE3KnpIfQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=nYGOU8DMJaXaiQaa1ICwDg&url=http://www.nintendolife.com/news/2014/06/mario_kart_month_a_history_of_the_mario_kart_serie s_part_one"><b>A History of the Mario Kart Series - Part One</b></a><br /><font size="-1"><b><font color="#6f6f6f">Nintendo Life</font></b></font><br /><font size="-1">Characters were drawn as 2D pre-rendered sprites, and not polygon models, as may have been expected considering the technical prowess of the <b>N64</b>. However, the new polygon built courses now dipped and peaked with hilly slopes in a way that extended&nbsp;...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dg_CXKuWPPKPNdM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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