PDA

View Full Version : Shovel Knight: The TAY Review - Kotaku



RetromanIE
26-06-2014, 14:14
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNG6Q6uuhtP-5n8X6HA3q41-CxO5DQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778542076168&ei=2SqsU_DXHIfbiAb-3oH4AQ&url=http://tay.kotaku.com/shovel-knight-the-tay-review-1594289281"><b>Shovel Knight: The TAY Review</b></a><br /><font size="-1"><b><font color="#6f6f6f">Kotaku</font></b></font><br /><font size="-1">It seems 8 and 16-bit inspired titles are all the rage with indie developers as of late. While pixelated games like Super Time Force and Hyper Light Drifter have more of a clean, borderless look, Shovel Knight truly goes for the classic feel of the NES <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dqz1j0pS7np7CSM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNG6Q6uuhtP-5n8X6HA3q41-CxO5DQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778542076168&ei=2SqsU_DXHIfbiAb-3oH4AQ&url=http://tay.kotaku.com/shovel-knight-the-tay-review-1594289281)