RetromanIE
23-07-2014, 16:31
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFVU04jbUXlnna15DOMiHSIVDIR3g&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=YNXPU5ObEcWOyQOmgIGwDA&url=http://www.straight.com/life/690366/evolution-gaming-exhibition-lets-visitors-play-games-past"><b>Evolution of Gaming exhibition lets visitors play games of the past</b></a><br /><font size="-1"><b><font color="#6f6f6f">Straight.com</font></b></font><br /><font size="-1">Voll added: “There's a reason that Pac-Man on the Atari sucked.” A major constraint on developers was memory limitations: games for the <b>Atari 2600</b> were limited to just four kilobytes, Voll noted. “I love trying in my mind to imagine the time when <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dBQ6B54yqC50DXM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
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More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFVU04jbUXlnna15DOMiHSIVDIR3g&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=YNXPU5ObEcWOyQOmgIGwDA&url=http://www.straight.com/life/690366/evolution-gaming-exhibition-lets-visitors-play-games-past)