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View Full Version : Solving the Problem of Fitting Virtual Reality into the Living Room - Wall St. Cheat Sheet



RetromanIE
05-08-2014, 04:06
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHS3BXziiCmN9NjW3LpC7bR6xaDpg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=ZVjgU6CGMuzxigbuiYCADw&url=http://wallstcheatsheet.com/technology/solving-the-problem-of-fitting-virtual-reality-into-the-living-room.html/?a%3Dviewall"><b>Solving the Problem of Fitting Virtual Reality into the Living Room</b></a><br /><font size="-1"><b><font color="#6f6f6f">Wall St. Cheat Sheet</font></b></font><br /><font size="-1">Shigeru Miyamoto, CEO of Nintendo, has been experimenting with VR since the <b>Virtual Boy</b> in 1995. He has learned from Nintendo&#39;s VR failure and taken into consideration that other people often reside in the living room. In an interview with Time, he <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dYpgENnLyl1iDhM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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