RetromanIE
19-08-2014, 08:51
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHw0v_NCdmOxWDI4cym-KV-Od6hJA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=IQLzU8mRHOTkigbaz4HYCg&url=http://www.gamedev.net/topic/660041-looking-for-artistideas-for-pc-game/"><b>Looking for artist/ideas for PC game</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">What I do know is that I want the game to be simple, like classic games from the <b>SNES</b> era. We would probably get lost eventually if the story is too complex and we'd have to drop the project, and I don't want that. Basically the game should focus on <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dH_bWEKr9AFBjyM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHw0v_NCdmOxWDI4cym-KV-Od6hJA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=IQLzU8mRHOTkigbaz4HYCg&url=http://www.gamedev.net/topic/660041-looking-for-artistideas-for-pc-game/)
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHw0v_NCdmOxWDI4cym-KV-Od6hJA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=IQLzU8mRHOTkigbaz4HYCg&url=http://www.gamedev.net/topic/660041-looking-for-artistideas-for-pc-game/)