PDA

View Full Version : Sonic's problems with imitation and development talent - VentureBeat



RetromanIE
20-08-2014, 04:02
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHF_KLLACFlZqFrJgGskCdg2BgL7w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=yB30U4GmHabYigaVqIDACQ&url=http://venturebeat.com/2014/08/19/sonics-problems-with-imitation-and-development-talent/"><b>Sonic&#39;s problems with imitation and development talent</b></a><br /><font size="-1"><b><font color="#6f6f6f">VentureBeat</font></b></font><br /><font size="-1">That is, when console gaming moved from 2D to 3D on the <b>N64</b> and PS1, a lot of old franchises had to redefine themselves to keep with the times. Pretty much all of Nintendo&#39;s franchises successfully made the leap sooner or later, but many others did not.</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dCsMowcWkjeJqxM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHF_KLLACFlZqFrJgGskCdg2BgL7w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=yB30U4GmHabYigaVqIDACQ&url=http://venturebeat.com/2014/08/19/sonics-problems-with-imitation-and-development-talent/)