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View Full Version : 11 Gaming Innovations We Owe to Nintendo - Ve3d.com



RetromanIE
26-08-2014, 16:44
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGoUPV1_FKqMIkuMVDa6QlQ-TQUFw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778593071504&ei=gLn8U-CAH-nbiQaivoDYAg&url=http://www.ign.com/articles/2014/08/26/11-gaming-innovations-we-owe-to-nintendo"><b>11 Gaming Innovations We Owe to Nintendo</b></a><br /><font size="-1"><b><font color="#6f6f6f">Ve3d.com</font></b></font><br /><font size="-1">The <b>Virtual Boy</b> stands as the company&#39;s greatest failure: a gimmicky 3-D system caught in the fickle evolutionary dead-ends of the mid-1990s game industry. Not quite a handheld and not quite a TV-tied console, the <b>Virtual Boy</b> was the work of Gunpei <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dZRM_l_3kX5z4fM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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