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View Full Version : Welcome. 11 Gaming Innovations We Owe to Nintendo - IGN - IGN



RetromanIE
27-08-2014, 12:19
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNG4kPhv9fvd9LmJ-gx2StPVDq1row&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=vcz9U7rsN42YjAbZjoHIAg&url=http://www.ign.com/articles/2014/08/26/11-gaming-innovations-we-owe-to-nintendo?abthid%3D53fcb0d7e19ab9756b000011"><b>Welcome. 11 Gaming Innovations We Owe to Nintendo - IGN</b></a><br /><font size="-1"><b><font color="#6f6f6f">IGN</font></b></font><br /><font size="-1">The <b>Virtual Boy</b> stands as the company&#39;s greatest failure: a gimmicky 3-D system caught in the fickle evolutionary dead-ends of the mid-1990s game industry. Not quite a handheld and not quite a TV-tied console, the <b>Virtual Boy</b> was the work of Gunpei <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dPDOJkIxFPwUGYM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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