PDA

View Full Version : Small changes that saved classic games - Shacknews



RetromanIE
04-09-2014, 21:51
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHcnzbt-NwTllAiR2UcM2aodiV2uQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=5NAIVJjFEOzxigbb_4DoBA&url=http://www.shacknews.com/article/86139/small-changes-that-saved-classic-games"><b>Small changes that saved classic games</b></a><br /><font size="-1"><b><font color="#6f6f6f">Shacknews</font></b></font><br /><font size="-1">According to creator Shigeru Miyamoto, early versions of the <b>NES</b> classic had Mario firing bullets. It was only taken away because Miyamoto thought the ability was overpowered: "During much of development, the controls were A for shoot bullets, B to <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dhMeFguzhz9gi_M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHcnzbt-NwTllAiR2UcM2aodiV2uQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=5NAIVJjFEOzxigbb_4DoBA&url=http://www.shacknews.com/article/86139/small-changes-that-saved-classic-games)