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05-03-2011, 21:24
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GDC 2011: Eric Chahi Retro Postmortem: Another World (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEXjkJVGbdT9aEr73nXhDvDYcygvA&url=http://www.gamasutra.com/view/news/33356/GDC_2011_Eric_Chahi_Retro_Postmortem_Another_World .php)
Gamasutra
In 1989, Chahi -- who had developed games since 1983 without creating a hit -- decided to take on an ambitious project shaped by constraints. He wanted to make a fully polygonal game and improvise an adventure around that, building a story "layer by ...
and more » (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dSfGttYjQ5WOJdM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEXjkJVGbdT9aEr73nXhDvDYcygvA&url=http://www.gamasutra.com/view/news/33356/GDC_2011_Eric_Chahi_Retro_Postmortem_Another_World .php)
GDC 2011: Eric Chahi Retro Postmortem: Another World (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEXjkJVGbdT9aEr73nXhDvDYcygvA&url=http://www.gamasutra.com/view/news/33356/GDC_2011_Eric_Chahi_Retro_Postmortem_Another_World .php)
Gamasutra
In 1989, Chahi -- who had developed games since 1983 without creating a hit -- decided to take on an ambitious project shaped by constraints. He wanted to make a fully polygonal game and improvise an adventure around that, building a story "layer by ...
and more » (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dSfGttYjQ5WOJdM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEXjkJVGbdT9aEr73nXhDvDYcygvA&url=http://www.gamasutra.com/view/news/33356/GDC_2011_Eric_Chahi_Retro_Postmortem_Another_World .php)