RetromanIE
12-09-2014, 16:10
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHGjqdGjb2YVCOWi4Q6TIGAwKqkGg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=AQ0TVLPCK4iriAa6h4G4Cg&url=http://www.ign.com/articles/2014/09/12/something-electric-in-bellevue-the-history-of-sucker-punch?abthid%3D54130ad40d14be587a000009"><b>Something Electric in Bellevue: The History of Sucker Punch</b></a><br /><font size="-1"><b><font color="#6f6f6f">Ve3d.com</font></b></font><br /><font size="-1">Intensifying the oddity that the studio was founded at Microsoft and would one day be owned by Sony was that Oberg's obsession with his <b>Nintendo 64</b> was what got their collective minds ticking about moving into development in the first place. Oberg <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=djyP2WI36ild-VM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHGjqdGjb2YVCOWi4Q6TIGAwKqkGg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=AQ0TVLPCK4iriAa6h4G4Cg&url=http://www.ign.com/articles/2014/09/12/something-electric-in-bellevue-the-history-of-sucker-punch?abthid%3D54130ad40d14be587a000009)
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHGjqdGjb2YVCOWi4Q6TIGAwKqkGg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=AQ0TVLPCK4iriAa6h4G4Cg&url=http://www.ign.com/articles/2014/09/12/something-electric-in-bellevue-the-history-of-sucker-punch?abthid%3D54130ad40d14be587a000009)